All posts
-
1000 days in 32:9
A comprehensive review of the Samsung Odyssey Neo G9 and the super ultrawide experience
-
What was Radiant AI, anyway?
A ridiculously deep dive into Oblivion's controversial AI system and its legacy
-
Adventures in WebGL and frustum culling
I wrote a 3D engine, part 1.
-
Why Cities: Skylines 2 performs poorly
The teeth are not the only problem
-
Bypassing early 2000s copy protection for software preservation
Sidestepping copy protection with Masa Mainio
-
How I render large 3D tilemaps with a single draw call at 3000 FPS
High-performance tilemap rendering in Unity and Rust + GLSL
-
How I built this blog (with Zola)
A technical overview of the blog's implementation